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The First Descendant lead explains that the shooter’s microtransactions didn’t work properly at launch because too many purchases were made all at once

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The First Descendant lead explains that the shooter’s microtransactions didn’t work properly at launch because too many purchases were made all at once

It turns out that The First Descendant was delaying shipping microtransaction purchases to players because there were simply so many of them at launch.

When free-to-play third-person looter shooter The First Descendant launched earlier this week, it looked like a certified hit, immediately dethroning Elden Ring at the top of Steam’s best-sellers chart. It wasn’t without problems, though – players granted it a ‘Mixed’ overall review score at launch, complaining that one prevailing issue was microtransaction purchases not actually going through.

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