Tech
LoL Patch 14.12 patch notes | All buffs, nerfs, and changes in League Patch 14.12
The second half of the 2024 League of Legends season is well underway, with Riot Games preparing for the competitive Summer Splits with League Patch 14.12, which is mostly focused on metagame balance.
No lane is safe in this League update, with a bundle of champions hit across Summoner’s Rift. Not all of them are too surprising though, especially Corki’s adjustments—he’s been flying high since his Patch 14.10 mid-scope. Overall, this update will see at least 21 champions, six items, and several runes changed.
Balance isn’t the only thing packaged up in the June release either though; Faker’s prestige Hall of Legends skins (the ones everyone’s declared are a little overpriced) will also become available through a limited-edition event run.
Here’s everything about League’s Patch 14.12 update.
When will League Patch 14.12 go live?
League Patch 14.12 will go live on Wednesday, June 12, according to Riot’s official 2024 patch schedule. This seems like a very straightforward update, so installing all these changes shouldn’t take longer than a few hours.
Here are all the key patching times:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
Here’s a countdown to the NA League release.
Expect several hours of server downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update is set live.
What’s in League Patch 14.12?
Bot diversity gets flattened
AD carries are again targeted in this cycle, especially Ashe, who has become a pretty popular solo queue in Season 14 because her early and mid-games can be so overwhelming.
Other targets include Ezreal and Nilah, who are getting focused buffs to help them stay competitive against top dogs like Ashe, Smolder, Jinx, and Jhin. Between these buffs and nerfs, Riot hopes they can diversify the bot lane again.
Corki’s early-game wings are being clipped
Since Corki’s mid-scope in Patch 14.10, he’s become one of the best early-game champs. When he can get ahead, he snowballs, defeating the purpose of Riot’s previous adjustments to minimize snowballing opportunities.
League boss Matt “Riot Phroxzon” Leung-Harrison believes the main reason behind this is the bombardier’s lethality-specific builds have made his early game far too strong, promoting anyone playing him to lean into the Q build patch. These damage nerfs are expected to reduce his overwhelming early game without comprising his lategame.
Faker’s expensive Legend Skins arrive
Four new skins are hitting the store in Patch 14.12; two Ahri and one LeBlanc Special Distribution skins to commemorate Faker’s induction to the Hall of Legends. However, they are on the pricey side, so not everyone’s totally excited.
Also included in this update’s skin releases (and not related to Faker) is a stunning crystalized Xerath skin you can now purchase from the Mythic Essence store.
Here are all the new skins coming in this patch:
While these changes are scheduled to go live in League Patch 14.12, Riot may make adjustments as they’re tested on the PBE staging realm. So, until the official patch notes are released, consider everything here to be tentative.
League Patch 14.12 patch notes
Champions
Aatrox
- Health regeneration growth reduced by 0.5.
- Armor growth increased by 0.35.
- E healing adjusted from 18-24 percent by rank to 16 percent plus 0.9 percent per 100 bonus health.
- E no longer increased to 20-36 percent during Ultimate.
- R healing increased from 25/35/45 percent to 50/75/100 percent.
Akali
- E damage reduced from 100-450 plus 85 percent total attack damage plus 120 percent ability power to 7-350 plus 100 percent total attack damage plus 110 percent ability power.
Akshan
- Passive damage from levels 1-5 is now 15 flat, 6-10 is now 40 flat, 11-15 is now 80 flat, and 16-18 is now 150 flat.
- E damage decreased from 25-85 plus 17.5 percent bonus attack damage to 15-75 plus 15 percent total attack damage.
Ashe
- Passive damage reduced from 120 percent plus critical strike change multiplied by critical damage to 110 percent plus critical strike chance multiplied by critical damage.
Blitzcrank
- Health reduced from 650 to 600.
- Passive duration increased from four seconds to 10 seconds.
Corki
- Attack damage was reduced by three.
- Attack speed growth increased by 0.5 percent.
- Q damage increased from 70-250 to 70-270.
- Q cooldown reduced from 9-7 to 8-6.
- Q ability power ratio increased from 0.7 to 1.0.
- E damage reduced from 100-300 to 100-280.
- E shred decreased from 12-24 to 12-20.
- E manage increased from 50-70 to 50-90.
Ezreal
- Attack damage growth increased from 2.5 to 2.75.
- Q total attack damage ratio increased from 1.3 to 1.4.
- R damage increased from 325/500/675 to 350/550/750.
Karma
- E shield increased from 80-260 to 80-280.
- R bonus shield increased from 50-170 to 50-200.
- E / R plus E movement speed duration increased from 1.5 to 2.0 seconds.
Master Yi
- Q bonus monster damage reduced from 75-175 to 65-165.
- W initial damage resistance reduced from 90 percent to 70 percent.
- W cooldown duration increased from nine to 10.
Naafiri
- Packmate damage increased from 6-30 plus 4.5 percent bonus attack damage to 12-32 plus five percent bonus attack damage.
- Q cooldown reduced from 11-7 to 9-7.
- Q bleed’s execute now affects small monsters.
- Q two’s heal now works on large and epic monsters.
Nilah
- Health regeneration increased from four to six.
- Armor growth increased from 4.2 to 4.5.
Rek’sai
- Q attack speed reduced from 45 percent to 35 percent.
- W wage reduced from 50/75/100/125/150 to 30/55/80/105/130.
Skarner
- Health reduced from 650 plus 102 to 610 plus 105.
- P damage 7-10 percent maximum health reduced to 5-11 percent maximum health.
Talon
- Q cast time now scales with your attack speed.
- W jungle mod decreased from 105 percent to 100 percent.
- W outgoing damage increased from 40/50/60/70/80 to 50/60/70/80/90.
Tryndamere
- Q bonus attack damage reduced from 10-30 to 5-25.
- E damage decreased from 80-200 to 75-195.
Twisted Fate
- Attack damage growth reduced from 3.3 to 2.5.
- W mana cost adjusted from 30/40/50/60/70 to 50/55/60/65/70.
- Blue card mana restoration adjusted from 50/75/100/125/150 to 70/90/110/130/150.
Vlad
- W cost reduced from 20 percent of your current health to 15 percent of your current health.
- W healing increased from 15 percent of pre-mitigated damage to 30 percent of the pre-mitigated damage.
- W bonus health ratio increased from 10 percent to 15 percent.
Yone
- Armor increased from 30 to 33.
- Recommended runes for Yone have been updated.
Yuumi
- E cooldown is now 10 seconds flat.
- R heal per hit increased from 25/40/55 to 35/50/65.
Zoe, Draven, LeBlanc, Karma, Talon, Seraphine, Yone, and Zed
- These champions’ runes have received updates. So be sure to check them out.
Items
Lord Dominik’s Regards
- Recipe: Cloak of Agility switched to Noonquiver. The total price remains the same.
Noonquiver
- Attack damage reduced from 25 to 20.
- Gold efficiency reduced from 120 percent to 107 percent.
Serylda’s Grudge
- Armor penetration increased from 20 percent plus 0.11 percent per one lethality to 25 percent plus 0.11 percent per one lethality.
Scout’s Slingshot
- Price reduced from 900 to 800 gold.
- The recipe for this now builds from two daggers.
- Rapid Firecannon, Statikk Shiv, and Hurricane total prices remain unchanged.
Statikk Shiv
- Pickaxe has been added to the build path.
- The total price remains unchanged.
Void Staff
- Ability power increased from 80 to 90.
Runes
First Strike
- The flat gold rate decreased from 15 to 10.
- Damage amplification decreased from eight to seven percent.
Systems
General
Bugfixes
Skins
Risen Legend Ahri
Immortalized Legend Ahri
Risen Legend LeBlanc
Crystalis Indomitus Xerath
Update June 5, 1:48am CT, by Hayley Andrews: Added the early League patch notes shared in Matt “Phroxzon” Leung Harrison’s official preview on X (formerly Twitter).
This article is being updated through the League patch cycle.