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Dragon Age: The Veilguard is “almost the total inverse” of Mass Effect’s “big action, minor RPG” split, BioWare lead explains

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Dragon Age: The Veilguard is “almost the total inverse” of Mass Effect’s “big action, minor RPG” split, BioWare lead explains

Dragon Age: The Veilguard‘s big blowout at this year’s Summer Game Fest surprised me in that it looked like it was taking cues from its intergalactic sibling Mass Effect – see: ability wheels, three-man (three-qunari-dwarf-elf?) squads, and no open world – but Veilguard’s director says the game’s RPG progression is “almost the total inverse of that.”

In an interview with RPG Site, Dragon Age: The Veilguard director Corinne Busche called the upcoming game’s progression “incredibly deep,” while comparing it to BioWare‘s other long-running series, Mass Effect. “I really view Mass Effect as an ARPG,” Busche added. “Big action, minor RPG. We’re almost the total inverse of that.” A big emphasis on the RPGness, then, rather than the bombastic spectacle that Mass Effect’s firefights eventually evolved into.

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