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Baldur’s Gate 3 dev nearly lost its chance at the D&D license because its previous RPG meant its pitch to Wizards of the Coast was “really s***”

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Baldur’s Gate 3 dev nearly lost its chance at the D&D license because its previous RPG meant its pitch to Wizards of the Coast was “really s***”

Baldur’s Gate 3 lead Swen Vincke admits that Larian Studios’ beloved Dungeons & Dragons RPG may never have happened – all because of stress surrounding Divinity: Original Sin 2.

Divinity: Original Sin 2 launched in September of 2017, just one month after Larian Studios head Swen Vincke landed the monumental deal with Wizards of the Coast that would result in the Baldur’s Gate 3 we now know and love. Not everything was smooth sailing for developers, though – considering the team’s focus on the final phase of work on its Divinity sequel, there was hardly any energy left to pitch a Baldur’s Gate 3 design document.

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