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Avowed devs were always going to fix the RPG’s combat, but mixed feedback made it clear that polishing it up had become “a big deal”

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Avowed devs were always going to fix the RPG’s combat, but mixed feedback made it clear that polishing it up had become “a big deal”

Obsidian Entertainment developers working on Avowed weren’t surprised to hear criticism thrown at the game’s combat since they, too, knew the sword-slashing and wand-waving needed polish. Fan feedback just sped up the process.

To rewind the clocks for anyone not in the know, Avowed snatches the baton from the studio’s Pillars of Eternity RPGs, taking us to a different, funkier corner of the world of Eora, but the upcoming game is ditching its predecessors’ isometric gameplay in favor of a first-person perspective and a heavier focus on immediate action. 

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